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The Space In Between – Vivid 2019

May 22, 2019
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The Space In Between

 

An Australia Council for the Arts Vivid Event

This event took place on Wednesday 12 June at the Museum of Contemporary Arts.


To develop the conversation, the Australia Council for the Arts hosted, The Space in Between, a discussion on the future of creativity and the arts, as part of Vivid Ideas.


Australia Council research shows there has been a significant increase in the number of artists applying their artistic skills in other industries. Half of all professional Australian artists are now applying their creative skills outside the arts, up from around a third in 2009.

To develop the conversation, the Australia Council for the Arts hosted, The Space in Between, a discussion on the future of creativity and the arts, as part of Vivid Ideas.

Speaking at the event at Sydney’s Museum of Contemporary Arts on Wednesday, Australia Council CEO Adrian Collette AM called for greater investment in culture and creativity.

“Artists continue to explore new terrain, testing the fluidity and diminishing boundaries of future practice.  There is an increasing trend for artists to undertake creative work in more than one art form. More than half have been seriously involved at some point in their career in an art form other than their principal artistic occupation.”

Stay updated on how arts and technology continue to intersect at Arts Futures.

The Space in Between, Vivid Sydney. Alon Ilsar.

Meet the speakers

Astrid Edwards

Astrid Edwards

Astrid Edwards is a writer, teacher, podcaster and interviewer. Astrid teaches writing at RMIT University and coordinates the Associate Degree of Professional Writing and Editing. She is a former Wheeler Centre Hot Desk Fellow, and is currently one half of Bad Producer Productions, a podcast company with seven successful (and three awarded) podcasts to date. Astrid is the host of The Garret: Writers on Writing and has interviewed Michelle de Kretser, David Malouf, Leigh Sales, Benjamin Law and Clementine Ford. The space between hearing, reading and writing is where she plays with learning and teaching in the technological age.  

Jenna Lee

Jenna Lee

Jenna Lee is a multidisciplinary artist and LarrakiaWardaman and Karajarri woman. She identifies as a queer, mixed race, Asian, Aboriginal woman, with her art practice strongly influenced by these overlapping identities. Through her art, Jenna explores language, labels and objects, and how these intersect to create or challenge the concept of identity. Her practice spans curation, creative design, art making and production and her work has become a key part of Queensland’s visual identity through pieces at Brisbane Airport and on the uniforms for the Commonwealth Games. She is currently working on a project that engages with distance and closeness in exploring the ancient artefacts of a living culture.  

Professor Gene Moyle

Professor Gene Moyle

Professor Gene Moyle is the Associate Dean, International and Advancement for the Creative Industries Faculty at the Queensland University of Technology. A former professional dancer, she retrained as a sport and exercise psychologistfocusing on the application and research of performance psychology and performance enhancement. Her work across the performing arts, elite sport and corporate domains amplified her interest in transdisciplinary ways of working. Geneis currently a Board Member of the Queensland Ballet, a member of the Queensland Board of the Psychology Board of Australia (AHPRA), President of Ausdance National, a Performance Health Advisory Panel member for the Queensland Academy of Sport, and an Industry Mentor and Panel Assessor for Arts Queensland.

Emre Deniz

Emre Deniz

Emre Deniz is a multi-award winning game and technology developer based in New Zealand, responsible for founding Opaque Space and the Earthlight franchise, and working in a range of projects spanning defense, games to astronautical training. In the past 5+ years, Emre has been involved as an artist and game designer in various VR/AR productions with clients and collaborators ranging from NASA, Boeing, United States Air Force, HTC Vive, Epic Games, Microsoft, Google and the Australian Defence Force. After winning multiple industry awards in 2017 and 2018 for his Serious Games work, Emre oversaw the invention of the ‘Adaptive Intelligent Virtual Assessor’, which went onto secure commercial contracts for XR training in both the Australian Defense Force and the United States Air Force. In 2019, Emre joined Joshua Boggs, of Framed, as the Studio and Development Director of Studio Mayday, a New Zealand based studio focused on creating innovative storytelling and genre defining games. 

Seb Chan

Seb Chan

Seb Chan is Chief Experience Officer at the Australian Centre for the Moving Image in Melbourne. He is responsible for holistic experience design and oversees teams responsible for experience & digital, ICT, as well as the museum’s collections, digitisation & digital preservation programs. Prior to this he led the digital renewal and transformation of the Cooper Hewitt Smithsonian Design Museum in New York (2011-2015). At the Cooper Hewitt he also led experiments in the acquisition of digital design including the first ‘App’ to enter the Smithsonian’s permanent collection. He drove the Powerhouse Museum’s pioneering work in open access, mass collaboration and digital experience during the 2000s. He has also worked as a museum consultant with institutions across North America, Europe and Asia. His work has won awards from American Alliance of Museums, One Club, D&AD, Fast Company and Core77. He is an Adjunct Professor, School of Media and Communications, in the College of Design and Social Context at RMIT, and is a current member of the international advisory board of Art Science Museum (Singapore), and advisory committees for the National Museum of Australia, Hammer Museum at UCLA (USA), and the Exploratorium (USA), National Heritage Board of Singapore, and is a board member of Diversity Arts Australia. He is an alumni of the Getty Leadership Institute and Salzburg Global Seminar, and also led a parallel life in digital art and electronic music. 

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